Credits are awarded for participating in battle and battle performance (damage inflicted in HP)
Payment for battle
Payment for battle - guaranteed amount of credits, independent of the tank's performance in battle. Payment is proportional to the tank tier (essentially its worth in battle)
Payment for battle consists of: X * tank_tier for defeat or a tie, and 1.85X * tank_tier for victory.
Payment for inflicting damage to the enemy
For every point of damage inflicted the tank receives Y credits, independent of the tier.
For every tier the target is higher than the player, the player receives bonus of 0.1Y credits.
Damage inflicted by fire is counted towards the player who set the fire. In case of ammo rack explosion or other damage by initial fire all damage is counted towards the player who set it.
Damage is counted if inflicted on the enemy. Damage by friendly fire is not counted. Unintentional kills (frag) are not individually counted towards the payment.
If shooting a target spotted by another - 0.5Y credits for damage. If the enemy is damaged by another teammate when spotted by the player, then the player receives up to 0.5Y credits for damage.
Payment for spotting
For all initial spotting of the enemy tanks the player receives Z credits, for SPG - 2 * Z.
Payment for base capture
Base capture is payed out with a certain sum of credits. Payment is independent of the number of tanks and their tiers - everyone receives the payment equally. Interrupted capture and the interruption of a capture does not warrant a payment.
Balance coefficient
It is a factor for individual setting of tank profitability. Payment for all vehicles, except premium, is multiplied by the coefficient W.
The given coefficient for premium vehicles is higher.
Influence of premium account on credits
For premium account credits are multiplied by 1.5
Complete destruction of the enemy team is NOT specifically awarded. "
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